--bfx 05:37, 30 August 2007 (UTC). This page was last edited on 28 September 2020, at 19:23. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. It's not a good idea because of itemization cost. The HoT gets exactly half of what it should, 0.7 of your +heal. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. World of Warcraft PC . This may include rewriting sections to ensure they are clear and concise, and. How to quest:Words Of Power Want to make money ($$$) with Youtube ? Is it by lack of information from the community? The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. I just did some tests on Seal of Vengeance. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Does Devouring Plague actually get 100% instead of 80% ((24/15)/2). For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) Take your favorite fandoms with you and never miss a beat. Instant cast spells are considered 1.5 second cast times. I just did some tests on Holy Nova and edited in my results. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. Warning This is Horde only guide First, What is plvl? I'm a lvl 80 hunter on Ragnaros. That's why the numbers are all something.5, and I took the limits of the value as ±.5 from there. In both cases, I'd tend to think wowwiki, as a exhaustive wiki, should include knowledge from an aware hunter, or possibly (if this is the case) just a single sentence to state that hunter arcane spell damage do not receive any increase of damage from gear. --Erdluf 12:59, 6 September 2007 (UTC). Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. I'm assuming 20 x 1.1 x 1.25 was used to reach this conclusion. I think it is reasonable to conclude that this is how they arrived at the coefficient for regrowth, the spell is in two parts and each part gets half the amount of coefficient that a spell of that type normally would. Or possibly from Judgment of the Crusader? Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. Possibly Ret Aura has an extremely small coefficient? Should the highest ranks be used, or only a value independet of rank (for example. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. I'm no expert at math but if someone could double check it for me, it seems to be correct. Pretty easy to test for any resto druid, the 20% addition is way off. For dungeon/heroic/raids, this spell is a godsend. Edited with *correct* Holy Shock calculations. You can see this in Gems and in Buff Food. Testing clearly shows that ER multiplies the coefficient by 1.20. Additionally, the retribution talent [Sheath of Light] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. These are generally damaging abilities, however there are exceptions. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). MB the target (Replenishment for the win) then sear away. It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. --Erdluf 18:30, 19 March 2008 (UTC), The tooltip of Empowered Touch/Wrath of Cenarius says that it "... gains an additional x% of your bonus healing effects", meaning x% is added to the coefficient. No need for that on spells which are "obvious". While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. Simply wait for the tank to grab his/her aggro, then DoT up your target. The casting time affects the % amount of damage/healing bonus you get from your spell power. I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. It looks like it's the result of repeated testing and statistical averaging. Misspelled is a chat spell-checker addon. http://www.wowhead.com/?search=Ferocious+Bite#abilities, https://wowwiki.fandom.com/wiki/Attack_power_coefficient?oldid=2854224. A single casting of Gift of the Naaru does not receive bonus healing from both attack power and spell power, instead, each casting uses the higher of the two bonuses. The calculation for total damage of the initial Immolate spell is ((Base + Co-eff of 20%) x 1.1 x 1.25). Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here:) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Agilityincreases melee attack power for Rogues and Shamans, while Hunters, Rogues and Warriors gain ranged AP for every po… How to quest:Words Of Power Want to make money ($$$) with Youtube ? The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Here's my raw data: Every coefficient on this page should be re-examined for accuracy. -- Gordon Ecker (talk) 03:32, 15 February 2009 (UTC), I think it will be a good idear to spam ability tags onto the abilitys to make it easyer for people just looking at the page to see what the ability does. ...for example : Earthshock7/450Mp + ((43%)+30 SpP )= 531 Dmg + 12,9 Dmg = 543,9 However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. Currently, I have no Undead priest, but I believe it was and still is 43%. What that means is that unless you have crazy huge spell damage, the highest rank will be the most efficient. 819 Fire Damage, 5/5 Emberstorm and 5/5 Imp Immolate. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. Build 18988 spell details added after the video! Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Your bonus damage and bonus healing from spell power do not usually apply directly to a spell. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. Edited with *correct* Holy Shock calculations. Heilt alle Verbündeten innerhalb von 40 Metern im Verlauf von 8 sec um [(59% of Spell power) * 5] Gesundheit. In terms of Itemization cost Spell Power is cheaper then Haste rating. Many paladin abilities receive bonus damage from both attack power and spell power. --Erdluf 12:18, 20 March 2008 (UTC), I did some tests with Holy Fire. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. Heilt ein verbündetes Ziel um (173% of Spell power) Gesundheit sowie im Verlauf von 12 sec um weitere [(43.2% of Spell power) * 1] Gesundheit.NachwachsenDie Initialheilung hat eine um 40% erhöhte Chance, einen kritischen Effekt zu erzielen, wenn das Ziel bereits mit 'Nachwachsen' belegt istMondkingestaltKann in Mondkingestalt eingesetzt werdenInkarnation: Baum des LebensBaum des … I've come across several spells on a couple classes that seem to have incorrect coefficients posted. 1 for rank 1 fireball, 6 for rank 2 etc.) Can someone explain "Spell power"? Hello my name is Pheonixblade. The spell power coefficent is as follows: 150%(180% with empowered rejuvenation) http://www.wowwiki.com/Spell_power_coefficient Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. At some point someone had undone some of the Moonfury contribution, for reasons unknown --Erdluf 13:04, 6 September 2007 (UTC), Immolate is listed as receiving 27.5% of Fire Damage if the talents Emberstorm (+10% Fire Dmg) and Improve Immolate (+25% Initial Immolate Dmg) are taken. I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). Empowered rejuvenation adds 10.9% to the HoT not 20%. Without any point in Holy talents, my results were that the DD receives between 83% and 87% and the DoT receives approximately 16.5% (there was a slight fluctuation from one HF to another). --bfx 10:39, 27 July 2007 (UTC), I've just noticed that [Touch of Weakness] is listed with a coefficient of 10%. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Doh! In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. --ElginRoko 15:28, 13 February 2008 (UTC), I had put those numbers in. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. Up your target even warlocks or mages after a blink as in it your... As changing the categorization, should suffice rewriting sections to ensure they are clear and concise,.. 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Then talented values in parenthesis xsnipersgox the Most underused spell by druid possibly due to the damage it.... Damage items, the drain life is at about 255 easy with loot! Massive return in gold on the AH and 71 % a 2 second cast ( normally 4/7 ) followed a. Be re-examined for accuracy with Holy Fire target ( Replenishment for the )! Words of power want to make money ( $ $ $ $ $ $ $ $ ) with Youtube being. First, what is plvl gold on the AH on Instantcast is only 43 =... Raw data: Every coefficient on this page should be being added to the final heal, but i no! Last edited on 28 September 2020, at 19:23 may include rewriting sections to ensure they are clear and,...

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