When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force. As an action, you can open your awareness to detect conscious minds. So your resistance is going to be relatively weak. Spellcasting:  As per Paladin aside from the following exceptions: Wisdom is your spellcasting ability for your Psychic Warrior ‘s spells, Use the DMG’s (pg 288) spell point system rather than the spell slots, Use the Psychic Warrior Spell list (see below) instead of the Paladin’s, Fighting Style: Choose one of the following; Duel, Archery, two weapon fighting, great weapon fighting, Psychic Smite: Similar to the the Paladin ‘s. Try to coordinate with your party to maximize how useful Telekinetic Thrust is. The Psychic Warrior ‘s Spells and Psionic Maneuvers are both works in progress. Shelves: non-fiction, audiobook, all-about-spooks. So, despite the fact that your DC will be relatively low, the enemy’s save will probably not be too high either. The Psi Warrior fills the role of the standard fighter, but adds a ton of extra out-of-combat versatility to the mix. You gain a flying speed equal to twice your walking speed until the end of the current turn. See our take on a Kenku Warlock Build! The psychic warrior’s base power points do not increase after 20th level. Alternatively, if it is a Tiny object, you can move it to or from your hand. Nice! Psi Warrior is both fantastic and unique. Join the Scoundrel Game Labs Mailing List! Game: The Quintessential Psychic Warrior Publisher: Mongoose Publishing Series: d20 Reviewer: Wyrdmaster Review Dated: 14th, December 2002 Reviewer’s Rating: 8/10 [ Really good ] Total Score: 18 Average Score: 6.00. Nerdarchy’s own! The ability to apply both force and/or psychic damage is more powerful than radiant only, and while you take the nerf of not having a susceptible target like undead or fiends, still very nasty. enemies that will probably make attack rolls. Is this worth spending a die? As a bonus action, you can propel your body with your mind. Psychic Warrior book. Using the paladin for a base was a stroke of genius. Normally, knocking the target prone will be the option. They’re bruisers who are more passionate about fighting than breathing, and dedicate their lives to better their connection to their weapon. ::sigh:: Well, class-based game systems like D&D are inherently arbitrary and often overly restrictive of player’s options for characters. Psychic Warrior. Return to Self: You always know where your state of being belongs. Write a review. They have the perfect stats for a Strength build; +2 Strength, +1 Intelligence. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. It will become apparent soon. When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. Once you power Points reach 0, you can regain them after a long rest. turn, rather than the start of your next. Psi-Powered Leap. 10 feet isn’t too much, but you can force an enemy into a corner, off a bridge, or into a fire. When you or another creature you can see within 30 feet of you takes damage, you can use your reaction to expend one Psionic Energy die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence modifier (minimum reduction of 1), as you create a momentary shield of telekinetic force. A drive, a need to fulfill some large task, some struggle that sets them aside from the common person and even some common adventurers. Unearthed Arcana: ... D&D 5e Reviews. 98% of the spell powers for the Psionic base class are right out of the 5th edition spell list (I have written up 3 cantrips and 3 other powers, i.e psychic blast). Tasha’s Cauldron is full of classes like this; check out the book or see some of the other subclasses to see for yourself! As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. Protective Field. Once you take this bonus action, you can’t do so again until you finish a long rest, unless you expend a Psionic Energy die to take it again. Elves are great in general, too, since they are hard to Charm, gain Perception for free, and can see in the dark. At level 15, you gain an additional defensive ability that is useful, and doesn’t cost a die the first time. With help of Sybyl (Zivon's Bright Gate counterpart), Raisor ( a CIA agent), Hammond (a Bright Gate scientist), and a score of psychic 'remote viewers', a team of Army Special Forces must venture into the psychic plane. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Guide to New Subclasses in Tasha’s Cauldron, Kenku Warlock Build for D&D 5E | Pros, Cons, and Roleplay Tips, Tasha’s Cauldron of Everything Artificer Guide | New 5E Options, Fighting Initiate Feat 5E Guide | Pros, Cons, and Builds. Hit Points: Hit Dice: 1d10 per Psychic Warrior level, Hit Points at 1st Level: 10 + your Constitution Modifier, Hit Points at Higher Levels: 1d10 (or 6)+ your Constitution Modifier per Psychic Warrior Level after 1st, Weapons: Simple and Martial Weapons, Tools: none, Skills: Choose any two: Animal Handling, Athletics, Arcana, Insight, Intimidation, Medicine, Perception, and Religion. So, if you’re getting Charmed, just save your Indomitable and burn a die instead. This works best when you spend dice to just. This is your standard use for your Psionic Power. We also use third-party cookies that help us analyze and understand how you use this website. That’s pretty great! This may be the result of mental training, or a psionic event that has nothing to do with them. For every d8 of damage assign force or psychic damage to it. Of course, this has next to no power in combat, unless you desperately need to reposition someone. Attraction A:Subject has an attraction you specify. You have cultivated a derivation of a psychic well unique to Psychic Warrior ‘s. No, something is better than nothing. Now onto the Dungeons and Dragons 5th edition custom class: The Psychic Warrior. Nov 16, 2008 Kinga rated it liked it. This category only includes cookies that ensures basic functionalities and security features of the website. This is true of several classes, but as an instructive example, I would refer to the Monk of 5E. Because of how many bonus actions this class uses, consider doing a non-Two Weapon Fighting build. A Psychic Warrior’s begins play knowing two Psychic Warrior powers of your choice. I have about a dozen maneuvers made already but before I work on the class level abilities I need to know what their spells and psionic maneuvers will be like before I finish up the class. Exceptions: Meditative Focus instead of holy symbol (could be anything- make it up), Longbow with a quiver of arrows is added as a choice. 216 global ratings. My goal is … However, against boss fights, it might be better to lance them with psychic energy and hope to destroy it before it can make any attack rolls. However, spending your free use on basic enemy trash might not be the best idea. Does that mean this isn’t nice? You gain a bonus equivalent to your wisdom modifier (minimum of +1) to your saving throws. I like the battlemaster’s feat and think it would do well as a psychic warrior “aura reading” ability. The power can be used to summon or imbue ammunition (20 pieces). Try to save your dice for major fights, or spend one if your party plans on taking a Short Rest after a fight; always remember that you can recover one dice after a fight! In D&D 5e there are some play styles that lean more towards power fantasy then immersion. Take mounted combatant, and all your attacks will have advantage ….. you will burn through anything at range until you use up your spell slots. They gain an additional skill proficiency, which is fantastic. Called 'Psychic Warrior', the program is rushed into completion when word of Chyort's nuclear activities becomes known. I will consider what you have said. Tasha’s Cauldron of Everything changes that, just a touch. How are ratings calculated? Charm can keep you from fighting a boss, as can Frighten. You can check with your dice and Intelligence to see if your Field will actually protect the target, and make a decision about whether or not you need to throw it out. Well since I've been really waiting for this, I'd like to cooperate as much as I can. The Best 3D Printer for SolidWorks | Best Picks + Buyers Guide, The Best 3D Printer for ZBrush | Top Picks + Buyers Guide. It gives players options that they simply would never have if they were always straitjacketed by one class. You’d prefer to be able to spend your dice on attacks or good damage resistance. *You haven't presented anything about Psionic maneuvers so we don't know if you're gonna take it a path like the Paladin does with its Oath, or if you're gonna prefer the diversity of being able to freely choose between maneuvers. Make sure your party can pick up your slack while you’re pinning down an enemy! We recommend using this ability only if you’re worried that a fight is going to take a long time, and there are at least some enemies that will probably make attack rolls. T he psychic warrior is a very cool class in terms of flavor. At level 3, you gain a pool of dice, equal to twice your Proficiency (4 at level 3, 6 at level 5, 8 at level 9, 10 at level 13, 12 at level 17). It is not a perfect fix, but then, what is? Yes! Let me take you through the process as I create a psionic custom class for Dungeons and Dragons 5th Edition. Second, Being able to apply this to ranged attacks is HUGE. Moreover, if you start your turn charmed or frightened, you can expend a Psionic Energy die and end every effect on yourself subjecting you to those conditions. Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a Psionic Energy die to take it again. Dice back per short rest, you only get one dice back per short,... 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