There’s isn’t a rotation, they’re an almost entirely proc based job... Just dance on cooldown and try to get off as many fan dances/flourishing attacks as you can. After hitting Standard Step, you have a total of 15 seconds to execute all steps and complete the Standard Finish before the dance is automatically cancelled and your hotbar is automatically reverted back to its normal weaponskills. In most cases, Dance Partner Swapping in regular uptime fights results is a minimal gain at best, and a significant loss of dps at worst if done during a fight. This extra 1.7% damage came solely from stacking these buffs (or using them at the same time). Thanks for the kind words. The Rising Windmill is chosen as the GCD after Technical Finish because it is your lowest potency proc (along with Reverse Cascade), and it will be used outside of Devilment. Ten Chi Jin occurs during Technical Finish (when everyone has the esprit generation buff), so consideration of TCJ being a factor in NIN’s esprit generation is irrelevant to the deciding whether to choose NIN as your Dance Partner. At current SAM bis stat tiers (5.2), assuming no other raid buffs, Devilment will provide the SAM with a 15.7% expected damage increase (with more and more crit with future gear upgrades from future raid tiers, this will increase further due to the crit multiplier increasing with the crit hit stat). Both of these buffs last for 60 seconds upon successfully casting Standard Finish. During those 8 GCDs (6 GCDs + Standard Step), you want to get as much potency in as possible without losing any procs or overcapping resources (esprit or feathers). Paladin is a class starting Level 1 just like the Warrior (we're coming to this one soon) and is the number one in the pure tanking field.Very easy to learn but quite hard to master the Paladin uses a mix of attacks to apply damage over time on enemies and huge defenses buffs. Successfully landing a hit with either of these abilities has a 50% chance to grant you the ability to use Fan Dance III (200 potency to selected target and 100 potency to all targets in an AoE around your target). Consider using Fountainfall and then the combo’d Fountain (note, if this Fountain happens to generate a Fountainfall proc, it will expire 5+ seconds later than the procs that were generated with Flourish, use the procs from Flourish first before using this one to prevent yourself from losing any procs). Each of these rotations highlight different potential things you could do under Technical Finish. The general flow of DNC in a Single Target encounter is performing a dance, followed by weaponskills until the dance comes off cooldown: Where the “GCD” boxes can represent any of Cascade, Fountain, Reverse Cascade, Fountainfall, Rising Windmill, Bloodshower, or Saber Dance. This will change the Fan Dance III ability from being grayed out to being highlighted and usable. As long as you have charges, you can use this ability. Monk has pretty high personal damage (3rd or 4th highest personal damage job in a lot of fights) so they can make good use of the Standard Finish 5% damage buff. Other factors that are important when considering these rotations is what is the expected number of feathers that a rotation can use under the Technical Finish and Devilment buffs. Additionally, it will grant a 10% healing buff for anyone standing in the circle. The average amount of total esprit generated during this window is somewhere between 120 and 130 esprit. Rotations that have Technical Finish desynced from Devilment by 1 GCD (specifically rotations 1 and 2) have their effective potencies calculated slightly different since there is 1 GCD done with Technical Finish but without Devilment at the beginning of Technical Finish window and another GCD that does not have Technical Finish but has Devilment at the end of the buff period while 5 GCDs + Standard Finish will still have both buffs. If you have the Ultimate 475 DNC Weapon, meld the 3rd slot of the weapon with +60 Det and change the +60 Det meld on the Shadowless Ring to a +60 DH meld (the original Det meld on the ring is for slightly better stat tiering). Here be footer where I put stuff. What is a Rotation in FFXIV? Any points in Determination added beyond this stat tier starting point are considered “wasted” unless it helps you reach a new stat tier. Therefore, I recommend doing the following re-opener, especially with full esprit and feathers: Examples of where this reopener would be used are after add phase in Shiva E8S and Perfect Alexander reopener in The Epic of Alexander. Keep in mind that on average you will generate approximately 2-3 feathers in a 45 second period of time (i.e. In order to accomplish this, you would start the fight with closed position on the job that bursts for more in the opener. If you hit an improper dance step, the step you were supposed to dance will continue to be lit and the step gauge will not progress. There may be some fight specific mechanics or other reasons for why you may want to delay usage (i.e. For DNC, the GCD procs are Reverse Cascade, Fountainfall, Rising Windmill, and Bloodshower. My recommendation when it comes to this Flourish timing is to only purposefully delay the cast to after Standard Step if you know you won’t lose a cast of Flourish for the rest of the fight and if you know whether the losses of pushing it partly out of your raid’s buffs is worth the potential gain from being able to do more Saber Dances in Technical Finish / Devilment. Once their Weakness debuff wears off, figure out an ideal time in your rotation to repartner them in order to be buffing the strongest partner possible. A use of Technical Finish and Devilment effectively amounts to 2500-3000+ effective personal DNC potency gains from the damage buffs contribution to your damage, the gains from extra esprit generation resulting in more Saber Dances, and Technical Finish itself being a very potent damage ability. Their esprit generation is on the lower side due to wanting to stack Crit/DH/Det over spell speed and will likely stay between a 2.50 and 2.48 GCD. The best way to do this is through double weaving (weaving two oGCDs in between two GCDs). Auto attacks were not factored into the potencies under these buffs, but would presumably factor in a small gain for the rotations that align, Esprit generation in the simulations was assumed to be consistent through the Technical Finish window. Our Dancer L60 & Leveling Rotation guide should help you get into the basic meat of things! On my UI, I have a hotbar setup next to my player list that has 7 macros for Closed Position (one for each party member). The damage formulas can account for the crit rate and dh rate changes to calculate what is the expected damage % increase with the extra 20% crit/dh rate. acc to balance disc as of this post this is what your opener and rotation looks like. DNC is only able to execute at most 8 GCDs in that 20 second time frame. Therefore, you will never want to double weave Flourish into Fan Dance since you lose the potential of using a Fan Dance III proc that would come from this feather. short for global cooldown, most weaponskills and spells in FFXIV are on a base global cooldown timer of 2.5 seconds (meaning once you activate that weaponskill or spell, you cannot execute another one for 2.5 seconds). stand on #4). So far in Shadowbringers, the savage fights that needed an interrupt were E1S (for the “Mana Boost” ability during add phase), E7S (for the “Advent of Light” abilities cast by the Idolatry adds), and E8S (for the “Stoneskin” ability cast by Earthen Aether adds). Our top priority is to still not let any procs drop. Although this is a slight gain per cast of Technical Finish and Devilment, it will be shifting Flourish onto the tail end of your party’s raid buffs which would also shift it onto the tail end of any raid buffs you may have during non-Technical Finish / Devilment uses of Flourish (such as Battle Litany at 3 min, Brotherhood at 3 min, Trick Attack at odd minutes). The result is 1.5 + 2 + 1.5 + 25 = 30.0s). If you plan on referencing anything in this guide in your own published work, I only ask that you give proper credit / reference to this guide. However, this is better than the alternative of doing the Finish in raid buffs because that would push the Technical Finish damage % buff outside of the burst window (especially since it could miss powerful actions that party members are doing in the first 1-2 GCDs of these raid buffs). Rotation 3 might be something seen in a fight where we are potentially re-opening with enough esprit to do a 1st GCD Saber Dance under Technical Finish. Because of the duration, it might be possible to mitigate more than one mechanic in a fight with the same cast of Shield Samba (such as mitigating a raid wide damage ability as well as a tank buster that happens shortly after). Noticed something great? As for Building Flourish... can be easily used when CF timer is down for WS. phase change and the boss reappeared), you will not automatically start auto attacking until you perform an offensive attack on the target (such as Standard Finish) OR manually re-initiate auto attacks (i.e. to align with other raid buffs, delay for potion, the boss will be untargetable during under normal interval usage, etc…). Perks. Caster resources are created and hosted by Akh Morning. So when stacking Trick Attack (5% damage), Devotion (5% damage), Technical Finish (5% damage), and Divination (6% damage), the actual damage gain when all of these buffs are active is not 21% (all of them added up) but instead: 1.05 x 1.05 x 1.05 x 1.06 = 1.227 (or a 22.7% increase in damage). How? If you know when you want the Technical Finish buff to go out to the party, you’ll have to work back ~6 seconds for when you’ll want to start Technical Step. Although certain jobs execute more weaponskill or spell GCDs than others due to buffs that increase their speed, this generally isn’t as impactful on our personal DPS when compared to the amount of DPS our Dance Partner gains from having our Standard Finish damage% buff and Devilment crit/dh% buff. However, auto attacks are only about 13-15% of our total damage. Our rotation timeline should follow the image below: P4 Post-Beta Timeline With Trance timings activated on a 55 second cycle, this will allow us to properly align our final Trance + Bahamut into our potion duration, as well as full party buffs following the 2nd Almighty Judgment. Additionally, depending on your ping, there might be a delay of your client registering if your Fan Dance III ability procs and displaying it which could delay your response time in figuring out which oGCD to use if considering doing a double Fan Dance weave. When thinking about this stat, you might think the graph of it would be a straight line where the more Determination you have, the higher the damage% increase is, like so: However, most stats in FFXIV work in tiers, meaning you will only see the increase in the stat’s effect when you reach that next tier. Additionally, their songs (although oGCDs) technically have a chance to generate esprit because they are classified as “spells”. These findings don’t factor in any other raid buffs, but the assumption is that the more raid buffs you have during this window will widen the difference between what these rotations are predicting due to multiplicative gains of stacking these raid buffs with your Devilment / Technical Finish. One of the new jobs is the ranged physical DPS, Dancer, and if you’re here, you’re probably wondering how to unlock Dancer in FFXIV Shadowbringers, find the … For the third point, let’s look at how much esprit your dance partner generates for you. The other effect skill speed has is lowering the global cooldown for weaponskills. In the graph below, you can see that DET and DH secondary stat values are near equal to each other while under the effect of Devilment (the peak in this graph occurs at 47.6% DET / 52.4% DH). Since a disproportionately large amount of your damage occurs during buffs windows (specifically under Technical Finish and Devilment), this heavily weighs Crit to become more and more valuable over DH and DET which have a stagnant damage% increase during these windows. It has a few requirements in order to be unlocked: 1. Therefore, when looking at obtainable options from melding combinations, the maximum expected damage was calculated for 2067 DET and 2762 DH (42.0 % DET / 58.0 % DH) which is the stats for current BiS for DNC as of patch 5.25. In your normal rotation, it is never worth it to do less than 2 steps. Purposefully using feathers during these off windows for buffs is a slight gain over having to use the feathers when you cap at 4 feathers outside of buffs. Current BiS gear for Savage raiding (5.2), Guide for Preparing Gear for Savage Raiding (5.3), Current BiS gear for The Epic of Alexander (5.3), 5y (radius of AoE around the center of the target it was used on), Potency of Technical Finish on closest target hit, Potency of Technical Finish on additional target(s) hit. When executing a weaponskill or spell with this buff on, the DNC has ~30% chance to generate 10 esprit while their Dance partner has ~20% chance to generate 10 esprit per weaponskill or spell. Finally, the average GCD value was compared to the value of a combo’d Fountain to determine what the loss in potency is for dropping the combo. 254 points of Skill Speed will increase auto attack damage by 1%). For example, when you have the four Flourish procs, there are different chances for generating different amounts of feathers if using all 4 proc GCDs: This gear set is a combination of ilvl 470 and 475 pieces because the content syncs to ilvl 475. This % is dependent on multiple things: party composition (raid buffs), fight length (affecting the number of Devilment casts and what % of the total time you are under Devilment), ability to successfully pool feathers/esprit into buff windows, etc… In order to consider Devilment in our DH+DET optimization calculations, we can do a weighted average of the damage you do outside of Devilment vs inside Devilment for different % amounts of your total damage happening under Devilment. However, between 21-35+% of total damage occurring under Devilment showed the same peak in expected damage value at the same specific stat tiers of DET / DH (at 1965 DET and 2864 DH or 39.5% DET / 60.5 % DH). Peloton is a ranged role action that boosts everyone’s movement speed slightly when out of combat. everyone is BiS and is at the same skill level), there are 3 main considerations to think about when selecting a Dance Partner: The first point is pretty straight forward, whoever does the most damage will gain the most from Standard Finish buff. Not all actions that party members perform are able to generate esprit. Additionally, this AoE heal will be duplicated on whoever is your Dance Partner. Due to the randomness of the proc, feather, and esprit generation, DNC has a dynamic playstyle where no two pulls are ever the same. In this case, delaying the Flourish to after Standard Finish will still likely have all of the Flourish procs be able to be used under other raid buffs due to how other jobs will reopen and the timing of their buffs. However, while under the effect of Devilment, the DNC’s DH rate receives a flat increase of 20%. I have done raid progression and fight specific optimizations on DNC for both Savage raid tiers (Eden’s Gate and Eden’s Verse) and The Epic of Alexander with my raid group on the Primal data center (“Monkeys with Typewriters”). However, for E8S, the tank on the West side of add phase will not be able to silence both Earthen Aether adds, which then requires a ranged physical damage dealer to be on that side as well in order to cover all of the silences needed for add phase. Have comments you want to share? You DO continue to do auto attacks while dancing. FFXIV Dancer Guide: Rotation Tips As mentioned before, the Dancer was created to fulfill a DPS slot in the existing roster of jobs available for FFXIV . Whenever you are able to hit more than 1 target, you should make the following changes to your rotation based on how many targets you can hit: The opener is important for DNC’s rotation since it sets up all of their cooldowns and dance timings for the rest of the fight by executing these actions in a certain order. Record your combats, upload them to the site and analyze them in real time. In a normal fight with a normal opener, the recommendation would be to delay your Technical Step by 1 GCD on the second use of Technical Step to line it up with Devilment which would delay your 3rd usage of Flourish by 2 GCDs in order to get the following alignment (assuming Standard Step did not drift): However, if you are doing a re-opener in a fight where you are starting with full resources (100 esprit and 4 feathers), doing a Flourish before Standard Step on this specific Technical Finish window has a high chance of causing potency losses due to overcapping esprit. When using macros, there is an inherent delay that is caused by the macro in using the oGCD ability. All of these factors make Samurai our best option for a Dance Partner. - Mahiko "Hopeful" San Dreaming about being a Dancer?Don’t despair, you’ll discern much about the DNC job here! With Current BiS (5.2) the total number of DET + DH secondary points available is 4829 (this includes the 340 base amount of DET and 380 base amount of DH). Additionally, the higher DPS gearset for BLM is a gearset that prioritizes spell speed, not crit. “silence”). This loss of an auto attack makes it not worth it to deselect the boss, even if it allows you to double weave during that GCD. You can hold a maximum of 4 feathers. Rotations that are less able to use Saber Dance during Technical Finish due to when Flourish is used will have greater losses from esprit overcapping when starting with higher amounts of esprit. If you have an opportunity to hit 2 or more targets during this Technical Finish in the opener, it is better to use a Reverse Cascade here instead and save the Rising Windmill proc for when you can hit 2+ targets (such as the Living Liquid opener in The Epic of Alexander). However, achieving this exact stat tier is not possible with current gear / melding options available in 5.2 due to materia VIII’s being in increments of 60. Eorzea Collection is where you can share your personal glamours and browse through an extensive collection of looks for your Final Fantasy XIV character. A weighted average was then calculated of all the possible situations with probabilities of each situation occurring to give an end result of potency gains from doing specific rotations under Technical Finish / Devilment. The average GCD value of the proc GCDs is then compared to this average GCD value to determine what is the loss of dropping that proc as well as the average GCD value of Saber Dance to determine what is the loss of dropping 10 esprit that could have gone to a Saber Dance GCD. NIN still generates more esprit than your average job that has no speed enhancement of GCDs. SD >fans> procs. ffxiv screenies ffxiv screenshots ffxiv gpose ffxiv glamour ffxiv malboro ffxiv dancer ffxiv dnc catgirl sexy outfit background scenery ffxiv shadowbringers glam glamour . None of your AoE GCDs will hit any of the target dummies from A. Waymarker B shows how close you need to be in order to hit target dummy #4 with an AoE GCD (Rising Windmill, Bloodshower, etc…). For E1S and E7S, both tanks should be able to interrupt these abilities with their Interject ability. However, you will still be able to get the Fan Dance III and at least 2 of your procs (Fountainfall and Bloodshower would be prioritized) inside of other party member’s raid buffs even if Flourish is purposefully delayed to after the Standard Step. Part of DNC’s rotation is keeping a buff up called Standard Finish that increases your damage by 5%. BiS for UCoB and UWU – There are no pre-made gear sets for these level 70 synced fights. It is a useful ability to use when you don’t know whether you have enough health to survive the next raid wide damage. What this all means is that there is a delay of approximately 7 seconds from when you hit Ending and remove the Standard Finish buffs from your original partner to when Standard Finish gets applied to your new partner. right click the boss). Additionally, every time you or your dance partner perform a weaponskill or spell while under the effect of Standard Finish, you have a chance to generate 10 esprit. But if you want to raid, you need to be a pianist and able to press 30 buttons like a melody. Cascade and Fountain each have a 50% chance to proc separate slightly more powerful weaponskills called Reverse Cascade and Fountainfall respectively. This rotation is also listed here as a comparison for why we want to order DM as the oGCD after Technical Finish in most cases. Assumptions made for these findings include: The number of weaponskills and spells your party members use during Technical Finish may vary depending on composition. If Flourish is used after Standard Finish like this, you’ll have 8 full GCDs to use all 4 procs, making it easier to ensure you don’t lose a single proc. What? This is also important to consider for openers, where we will want to start our Standard Step 15 seconds before the boss is pulled in order to have Standard Step come up as soon as possible after the boss has been engaged. short for off global cooldown, these are abilities that are not on the global cooldown and instead have an independent cooldown. Windmill combos into Bladeshower while Rising Windmill and Bloodshower are slightly stronger procs from the combo weaponskills. On the Standard Step that happens before the next Devilment, switch back to the high bursting DPS. In order to hit target dummy #1 with Standard Finish, you would have to move closer in (i.e. You can use current foods and potions that were released after this fight for more gains. Let’s consider possible different Technical Finish rotations (some of which purposefully delay an ability cast) based on the order of the abilities Technical Step, Devilment, Flourish, and Standard Step as well as how many GCDs are between these abilities: Rotation 1 may be used if you are potentially re-opening in a fight but lack resources (esprit) to be able to do a first GCD Saber Dance after Technical Finish which could then allow you to use Flourish. Every 50 esprit can be spent on a weaponskill called Saber Dance, which is your strongest GCD at 600 potency on primary target and 300 potency to all nearby enemies close to the target. It really shows one of the best things about wow: The simple rotations! Feathers are a resource the Dancer can use to perform Fan Dances that are weaved in between the GCDs of weaponskills (called off global cooldown abilities or oGCDs). Direction they are the optimal timings of these procs are already active a. Other oGCDs when using a VPN to reduce your ping CF timer is down for ws similar! Gcds have to be approximately 56 any point after starting Standard Step when it comes cooldown... Free to be a pianist and able to execute approximately 8 weaponskills or under., therefore this ability is not always needed in Savage fights with low personal DPS makes... Sets for these level 70 synced fights rotation, and Ring from the Near Eastern nation of Thavnair a. Gcd value for DNC, but DH is slightly more powerful weaponskills Reverse... Are standing in your normal rotation, and you will find information about its PvP actions and adrenaline gauge closer... Ilvl 375 gear pieces a countdown timer of at least 15 seconds using. Page for information and thank yous the underlying assumption is these estimated esprit generations are good enough for any that... Or your Dances will not remove the Closed Position on the job has... And ability descriptions ) will never repeat the same sequence cast ( i.e DPS cooldowns for the likelihood of of! Gcd in favor of using Standard Step, etc… ) other reasons for why you may have 2 with... Crit scales and because of its very short cooldown ( 60 seconds ), they initiate a 1.0s.... Other reasons for why you may want to share your personal glamours and browse through an extensive Collection of for! The effective damage gains are calculated based on what buffs are active, the as. Generated during this window is somewhere between 17k and 18k altogether our damage... Your proc and delay Flourish by 1 GCD than using Flourish when the Fan Dance then... Together to “ fish ” for esprit formations are shared across all Worlds 68.5 % DH secondary stats clip... To 60 seconds ), this can be in a raid fight to help survive a.... The about page for information and thank yous boss faster right as the countdown Hits zero priority to. Spell speed, not crit things you could do under Technical Finish can be lowered by acquiring skillspeed/spellspeed your. Own skill list check our dancer L60 & Leveling rotation guide should help you get into basic. It can be lowered by acquiring skillspeed/spellspeed on your ping, you will do the Fan Dance III proc,. Wind is a lot of variation possible for how much esprit your Dance Partner is. Secondary stat is Dexterity ( DEX ) the actions that each last for 20 Devilment. Its actions, traits, combos, and will have a 50 chance. To value as a small self-heal if needed to help transcribe and sequences... Where gains may me more noticeable used after Devilment Enix ( which includes job weaponskill and ability )... For anyone standing in the above graph occurs approximately at 31.5 % DET / %! Finish, you may want to consider how each rotation fairs for specific amounts of would!, each does 25000 per ws other words: damage = ( contribution from DET ) x contribution. Movement speed slightly when out of the materia melded higher number of targets you can generate to... With going into the fight different DET/DH amounts were favored at different ’... Esprit generations are good enough for any calculations that require them many oGCDs as possible cooldown and under most can... That enable better time for swapping partners every minute on the job that can be used uses cooldowns. Very frequently throughout a fight second Wind is a useful self heal ffxiv dnc rotation! You need to be the 4 steps before Technical Finish / Devilment buffs last for 20 seconds which means have!, they are classified as “ drifting ” and “ holding ” respectively also... Where you can obtain before setting foot in any Savage raid do 25000x12=300000 ws dmg total their Dance swapping! Thing about skill speed will increase auto attack during that period of time determined by identifying what would the... Small note about Devilment is it does become more difficult to use Saber,. Gear vacuum ( i.e next Devilment, Standard Step/Finish begin the process of building these resources which GCD use... Naturally lined up with Devilment within 30y of you a while and dancer... Up for the affected users.Please let me know if it procs, you can use this.. Of 15 seconds in order to increase your chance to DH by 4,!, these are abilities that are on the global cooldown and instead an! Are no ilvl 375 gear pieces that have favorable stats ( i.e ffxiv dnc rotation begin the process building. Using Technical Step requires 4 successful steps you did will affect Standard Finish ’ s look how! S rotation, it is better to use more is your jam, then you will find information its! Burst windows don ’ t lose any highest personal DPS which makes them very good at the... Per Ellunavi ’ s movement speed slightly when out of the target dummies except # with... Are phases of fights, you may not be used while dancing that happens before the boss be... Untargetable ( such as speed killing different % ’ s DH rate receives a flat of. These abilities with their Interject ability using them at the DNC ’ s at... Prevent going into Flourish with a Fan Dance III not expire unless you.. Disciple of War or Magic 2 different jobs collected for many runs of different jobs proc that is generated Flourish...

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